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AI Insights · Timothy · July 2023

Top 5 3D Realistic Games in Ukraine for Q2 2023

Explore the performance of the top 5 3D realistic games on a unified platform in Ukraine during Q2 2023, including weekly downloads, revenue, and active users trends.

Top 5 3D Realistic Games in Ukraine for Q2 2023

In Q2 2023, the top 5 3D realistic games in Ukraine demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:

PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at approximately $316K in late April but experienced a decline towards the end of the quarter, dropping to around $141K in the last week of June. Weekly downloads started at 32K in late March and fell to about 20K by the end of June. Active users fluctuated, peaking at over 1M in late May before settling at around 962K in the last week of June.

World of Tanks Blitz™ by WARGAMING Group Limited showed a steady revenue trend with a notable peak of nearly $171K in early June. Weekly downloads began at 18K in late March and tapered off to approximately 11K by the end of June. Active users saw some fluctuations, with a peak of approximately 501K in early April and ending the quarter at around 453K.

Standoff 2 from AXLEBOLT LTD experienced a peak in weekly revenue at about $116K in early April, before dropping to around $58K by the end of June. Downloads started strong at 37K in late March but declined to roughly 19K by the end of the quarter. Active users showed considerable activity, peaking at over 2M in early April before decreasing to approximately 1.5M by the end of June.

Call of Duty®: Mobile from Activision Publishing, Inc. saw a relatively stable weekly revenue, peaking at about $61K in late April and ending at around $37K in the last week of June. Weekly downloads showed a slight downward trend from 9K in late March to about 6.6K by the end of June. Active users remained steady, starting at 112K and ending the quarter at around 131K.

Diablo Immortal by Blizzard Entertainment, Inc. had a peak weekly revenue of approximately $56K in early April, which then decreased to around $31K by the end of June. Downloads fluctuated, starting at 3K in late March, peaking at nearly 3.7K in mid-June, and ending at around 2.3K. Active users remained relatively stable, starting at 33K and ending the quarter at about 28K.

These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023